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01Specification

iGaming aggregator

Game aggregation built into the casino platform, not sold next to it. Game aggregation on Platform1 is a module of the casino platform, delivered through aggregation partners: one wallet integration gives your brand 10,000+ games from 100+ studios, enabled per licence and market, with lobby management and provider reconciliation in the same back office as everything else. It is not a standalone iGaming aggregator, and we do not claim direct contracts with every studio.

  • One integration, one wallet, one ledger for bets, wins, rollbacks and bonus money
  • Enabled per licence and country; geo rules enforced at game launch, not only in the lobby
  • Studio contracts sit with aggregation partners; content fees pass through at cost
  • Catalogue checked against your licence and markets during scoping, before you sign
Content10,000+100+ studios via partners
TypeModulepart of the platform
IntegrationOne walletbets, wins, rollbacks, bonus money
FeesPass-throughper-studio share on GGR, at cost

Index: Studios · Content operations · Commercials · Casino platform · White label

02Content path

Four layers, one wallet.

Game studios at the top, aggregation partners below them, the Platform1 wallet and lobby, and your branded lobby at the base. 10,000+ games · 100+ studios · enabled per licence.

Layer A · studios

Game studios

Own the games · set market rules.

Layer B · partners

Aggregation partners

Studio contracts · content fees.

Layer C · Platform1

Wallet & lobby

One integration · geo rules · reports.

Layer D · yours

Your lobby

Brand · per-market catalogue.

03Datasheet

What you integrate, what we manage, who holds the contracts.

Platform1 is a casino platform provider. Aggregation is one of its modules, delivered through aggregation partners. The numbers below describe reach through those partners, not contracts we hold ourselves.

Catalogue

10,000+ games

Slots, live, crash, virtuals →

Studios

100+

Reachable via aggregation partners →

Integration

One wallet

Bets, wins, rollbacks, bonus money →

Enablement

Per licence

And per country, at game launch →

Contracts

Partners’

Studio agreements sit with them.

Fees

Pass-through

Per-studio share on GGR, at cost.

Reporting

Per provider

GGR by studio, market, currency.

Front-end

20+ languages

Lobby per market and brand.

02.1 · Single integration

Games launch through the platform wallet API

Bets, wins, rollbacks and bonus money flow through one ledger, so there is no second wallet to reconcile and no per-studio integration for your team to maintain.

02.2 · Enabled per licence

Each studio switched on where it may be offered

The lobby shows players only the content that is legal for their location, in their language and currency. Geo-blocking applies at game launch, so a direct link cannot bypass it.

02.3 · Contracts via partners

Studio agreements sit with aggregation partners

We handle the technical side, the monthly reconciliation and the invoice checks; the partner manages the commercial relationship with each studio.

04Studios

A representative list, not a logo wall.

Studios reachable through aggregation partners. Names below are studios we have enabled for operators. Availability for your brand depends on licence and market; ask for the full catalogue for your jurisdiction in the form below.

Group A · 20 listed

Slots & instant games

The core of most lobbies. Several RTP variants per title where the studio offers them.

Pragmatic PlayPlay'n GONetEntHacksaw GamingNolimit CityPush GamingRelax GamingBig Time GamingRed TigerYggdrasilThunderkickELK StudiosQuickspinEndorphinaEvoplaySpinomenalBooming GamesAmaticBetsoftPlayson+ enabled per licence
Group B · 7 listed

Live casino

Dealer tables and game shows, streamed by the studio, settled in the platform wallet.

EvolutionPragmatic Play LivePlaytech LiveEzugiAuthentic GamingBetGamesTVBet+ enabled per licence
Group C · 10 listed

Crash, virtuals and regional

Crash and instant mechanics, virtual sports, provably-fair titles and studios with a regional following.

SpribeTurbo GamesSmartsoftKironGolden RaceWazdanMascot GamingPlatipusBGamingGamzix+ enabled per licence
NoteStudio names are the property of their owners and are listed to describe content reach, not to imply endorsement.

05Content operations

Aggregation is not finished at integration.

This is the daily work of running a catalogue: the tools your content and finance teams use in the back office, fitted on both deployment routes.

PartToolWhat it doesWho uses it
AGG-01Lobby managementCategories, ordering, featured rows and per-market lobbies managed without a developer. Changes publish immediately.Content
AGG-02Game taggingThemes, mechanics, volatility and feature tags for search, recommendations and campaign targeting.Content · CRM
AGG-03RTP variantsWhere a studio offers several RTP settings, the variant is selected per brand and market and recorded for compliance reporting.Content · Compliance
AGG-04Jackpots & tournamentsProvider jackpots and network tournaments enabled alongside platform-side tournaments and free-spin campaigns.Content · CRM
AGG-05New release enablementNew titles from enabled studios switched on as they are released, with lobby placement and promotion ready on launch day.Platform1 · Content
AGG-06Reconciliation & invoicingGGR per provider, per market and per currency, matched against partner invoices so finance can sign off line by line.Finance

06Licence & geo rules

Content availability follows your licence, not your wish list.

Studios decide where their games may be offered. The platform enforces those rules so your team does not have to remember them.

Rule 01

Licence type gates studios

Some studios are available only to operators holding specific licence types; others exclude particular countries regardless of licence.

Rule 02

Regulated EU markets need certification

Many EU/EEA regimes require per-jurisdiction game certification before a title can go live. Certification timing is the studio's and the lab's, not ours.

Rule 03

Geo-blocking at game launch

Applied when the game is opened, not only in the lobby, so a direct link or a cached page cannot bypass it.

Rule 04

One back office, several catalogues

Multi-brand installations run different catalogues per brand and per licence from the same back office.

Rule 05

RTP variant recorded per market

Where a regulator sets a minimum RTP, the selected variant is logged per brand and market for the compliance report.

Rule 06

Checked at scoping

We check the catalogue against your licence and target markets before you sign, so there are no surprises after.

07Commercials

Content fees pass through per studio. Nothing in between.

Platform fees follow the route you choose. Studio rates vary by studio, licence and volume. They are not ours to publish, so this page shows the structure and the quote shows the numbers.

LineItemWhenCovers
01Content feesMonthly · % of GGR per studioSet by each studio, passed through by the aggregation partner at cost. The platform reports GGR per provider so every invoice can be checked against your own numbers.
02Platform feePer routeSetup fee + revenue share on white label; project fee plus support contract on turnkey. Aggregation is included in both; there is no separate aggregation licence.
03CertificationWhere required · at costPer-jurisdiction game certification for regulated markets is billed by the studio or the test lab, not by us. Listed per market in the scoping document.
04Not on the invoice—No aggregation margin hidden in a separate fee, no per-game charges, no fee for enabling new releases from studios you already run.
PricingQuoted per project after a scoping call. No hidden fees, no spots, no countdowns.

08Questions

Aggregation questions.

The questions we hear on every first call about game aggregation. If yours is not here, book a 30-minute call and ask the engineers directly.

Book a 30-minute call
Can I buy the iGaming aggregator on its own, without the platform?
No. Platform1 is not a standalone iGaming aggregator. Game aggregation is a module of the casino platform, delivered through our aggregation partners. If you only need a content API for a platform you already run, an aggregator will serve you better and we will say so on the call.
Do you have direct contracts with every studio?
No, and we do not claim to. Content reaches your brand through aggregation partners who hold the studio agreements. We manage the technical integration, lobby, reporting and reconciliation; the partner manages the provider relationship.
Why is a studio I want not available in my market?
Studios decide where their games may be offered. Some restrict by licence type, some by country, and some require a certification per jurisdiction. We check availability for your licence and target markets during scoping, before you commit.
How quickly can new releases be enabled?
New titles from already-enabled studios are usually switched on within days of release, subject to the studio's own market restrictions. Adding a new studio depends on the partner's contract status and the studio's approval for your licence; that part is third-party timing and we track it on the plan.
How are game fees billed?
Content fees are a per-studio revenue share set by the studio and passed through by the aggregation partner. The platform tracks GGR per provider so the monthly invoice can be reconciled line by line. There is no aggregation margin hidden in a separate fee.

09Your catalogue

Your catalogue
Catalogue & quote

Tell us the licence route and target markets. Get the studios available to you.

One form, one engineer, one business day. The reply lists the studios reachable for your licence and markets, what each needs before going live, and the platform quote for the route you are considering. Reply within one business day, from an engineer; catalogue checked against your licence and markets; certification requirements listed per market; NDA on request, no newsletters.

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