01Specification
iGaming aggregator
Game aggregation built into the casino platform, not sold next to it. Game aggregation on Platform1 is a module of the casino platform, delivered through aggregation partners: one wallet integration gives your brand 10,000+ games from 100+ studios, enabled per licence and market, with lobby management and provider reconciliation in the same back office as everything else. It is not a standalone iGaming aggregator, and we do not claim direct contracts with every studio.
- One integration, one wallet, one ledger for bets, wins, rollbacks and bonus money
- Enabled per licence and country; geo rules enforced at game launch, not only in the lobby
- Studio contracts sit with aggregation partners; content fees pass through at cost
- Catalogue checked against your licence and markets during scoping, before you sign
Index: Studios · Content operations · Commercials · Casino platform · White label
02Content path
Four layers, one wallet.
Game studios at the top, aggregation partners below them, the Platform1 wallet and lobby, and your branded lobby at the base. 10,000+ games · 100+ studios · enabled per licence.
Game studios
Own the games · set market rules.
Aggregation partners
Studio contracts · content fees.
Wallet & lobby
One integration · geo rules · reports.
Your lobby
Brand · per-market catalogue.
03Datasheet
What you integrate, what we manage, who holds the contracts.
Platform1 is a casino platform provider. Aggregation is one of its modules, delivered through aggregation partners. The numbers below describe reach through those partners, not contracts we hold ourselves.
10,000+ games
Slots, live, crash, virtuals →
Studios100+
Reachable via aggregation partners →
IntegrationOne wallet
Bets, wins, rollbacks, bonus money →
EnablementPer licence
And per country, at game launch →
Partners’
Studio agreements sit with them.
Pass-through
Per-studio share on GGR, at cost.
Per provider
GGR by studio, market, currency.
20+ languages
Lobby per market and brand.
Games launch through the platform wallet API
Bets, wins, rollbacks and bonus money flow through one ledger, so there is no second wallet to reconcile and no per-studio integration for your team to maintain.
Each studio switched on where it may be offered
The lobby shows players only the content that is legal for their location, in their language and currency. Geo-blocking applies at game launch, so a direct link cannot bypass it.
Studio agreements sit with aggregation partners
We handle the technical side, the monthly reconciliation and the invoice checks; the partner manages the commercial relationship with each studio.
04Studios
A representative list, not a logo wall.
Studios reachable through aggregation partners. Names below are studios we have enabled for operators. Availability for your brand depends on licence and market; ask for the full catalogue for your jurisdiction in the form below.
Slots & instant games
The core of most lobbies. Several RTP variants per title where the studio offers them.
Live casino
Dealer tables and game shows, streamed by the studio, settled in the platform wallet.
Crash, virtuals and regional
Crash and instant mechanics, virtual sports, provably-fair titles and studios with a regional following.
05Content operations
Aggregation is not finished at integration.
This is the daily work of running a catalogue: the tools your content and finance teams use in the back office, fitted on both deployment routes.
| Part | Tool | What it does | Who uses it |
|---|---|---|---|
| AGG-01 | Lobby management | Categories, ordering, featured rows and per-market lobbies managed without a developer. Changes publish immediately. | Content |
| AGG-02 | Game tagging | Themes, mechanics, volatility and feature tags for search, recommendations and campaign targeting. | Content · CRM |
| AGG-03 | RTP variants | Where a studio offers several RTP settings, the variant is selected per brand and market and recorded for compliance reporting. | Content · Compliance |
| AGG-04 | Jackpots & tournaments | Provider jackpots and network tournaments enabled alongside platform-side tournaments and free-spin campaigns. | Content · CRM |
| AGG-05 | New release enablement | New titles from enabled studios switched on as they are released, with lobby placement and promotion ready on launch day. | Platform1 · Content |
| AGG-06 | Reconciliation & invoicing | GGR per provider, per market and per currency, matched against partner invoices so finance can sign off line by line. | Finance |
06Licence & geo rules
Content availability follows your licence, not your wish list.
Studios decide where their games may be offered. The platform enforces those rules so your team does not have to remember them.
Licence type gates studios
Some studios are available only to operators holding specific licence types; others exclude particular countries regardless of licence.
Regulated EU markets need certification
Many EU/EEA regimes require per-jurisdiction game certification before a title can go live. Certification timing is the studio's and the lab's, not ours.
Geo-blocking at game launch
Applied when the game is opened, not only in the lobby, so a direct link or a cached page cannot bypass it.
One back office, several catalogues
Multi-brand installations run different catalogues per brand and per licence from the same back office.
RTP variant recorded per market
Where a regulator sets a minimum RTP, the selected variant is logged per brand and market for the compliance report.
Checked at scoping
We check the catalogue against your licence and target markets before you sign, so there are no surprises after.
07Commercials
Content fees pass through per studio. Nothing in between.
Platform fees follow the route you choose. Studio rates vary by studio, licence and volume. They are not ours to publish, so this page shows the structure and the quote shows the numbers.
| Line | Item | When | Covers |
|---|---|---|---|
| 01 | Content fees | Monthly · % of GGR per studio | Set by each studio, passed through by the aggregation partner at cost. The platform reports GGR per provider so every invoice can be checked against your own numbers. |
| 02 | Platform fee | Per route | Setup fee + revenue share on white label; project fee plus support contract on turnkey. Aggregation is included in both; there is no separate aggregation licence. |
| 03 | Certification | Where required · at cost | Per-jurisdiction game certification for regulated markets is billed by the studio or the test lab, not by us. Listed per market in the scoping document. |
| 04 | Not on the invoice | — | No aggregation margin hidden in a separate fee, no per-game charges, no fee for enabling new releases from studios you already run. |
08Questions
Aggregation questions.
The questions we hear on every first call about game aggregation. If yours is not here, book a 30-minute call and ask the engineers directly.
Book a 30-minute callCan I buy the iGaming aggregator on its own, without the platform?
Do you have direct contracts with every studio?
Why is a studio I want not available in my market?
How quickly can new releases be enabled?
How are game fees billed?
09Your catalogue
Your catalogue
Catalogue & quote
Tell us the licence route and target markets. Get the studios available to you.
One form, one engineer, one business day. The reply lists the studios reachable for your licence and markets, what each needs before going live, and the platform quote for the route you are considering. Reply within one business day, from an engineer; catalogue checked against your licence and markets; certification requirements listed per market; NDA on request, no newsletters.
Request a demo Book a call[email protected]