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01Specification

Casino software development

Custom modules, integrations and front-ends on a platform that already works. Most operators do not need a casino built from zero. They need a specific module, front-end or integration that no off-the-shelf product offers. Our custom iGaming development builds that on top of the Platform1 core: a written spec, an estimate you can take elsewhere, and a demo at the end of every sprint.

Form 01 · describe your projectForm P1-RQ

Send the brief, get a scoped answer

An engineer replies within one business day with questions, then a written scope and estimate. No sales deck.

Reply within one business day. No newsletters unless you tick the box.

  • Written spec and estimate before any sprint; the spec is yours either way
  • Two-week sprints on a staging environment you can log into
  • Full custom build: 6–12 months implementation; licence, PSP and studio contracts set the calendar date
  • Custom work covered by the same SLA as the platform: 99.9% uptime, 4 hours critical response
TeamSince 2004senior iGaming engineers
Full build6–12 monthsimplementation; contracts set the date
SprintsTwo weeksdemo at the end of each
SLA99.9% uptime4 hours critical response

Index: What we build · Custom vs configure · Process · The platform core · Integration services · Prefer a call? Book 30 minutes · Request a demo

02What we build

The work that usually lands on our desk.

All of it runs on the same player, wallet and game-round data as the standard platform, so custom work does not create a parallel system to maintain.

Note A

New platform modules

Loyalty schemes, agent and sub-agent networks, retail cash-in, custom KYC flows, jurisdiction-specific limits and reporting that the standard modules do not cover.

Note B

Bespoke front-ends

A player-facing site or app built to your design on the platform API. Multi-brand, multilingual, with the cashier and account area already handled.

Note C

Integrations

PSPs, KYC providers, game studios, sportsbook feeds, CRM and affiliate systems not yet on our list, or legacy systems you cannot replace.

Note D

Lobbies and mechanics

Custom game lobbies, tournaments, missions, jackpots and promotional mechanics layered over aggregated content.

Note E

Reporting and data

Regulator-specific reports, data-warehouse feeds, finance reconciliation and dashboards for teams that have outgrown exports.

Note F

Operator tooling

Internal tools for support, risk, VIP and finance teams: queues, case management, approval workflows and bulk operations.

03Custom vs configure

When custom beats off-the-shelf, and when it does not.

An honest decision guide. Custom code costs money twice: once to build, then every year to maintain. We will tell you when configuration gets you there.

SituationConfigure the platformBuild custom
A regulator requires reporting, limits or flows no standard module providesNot possible by configurationCustom module, certified where required
The feature exists; only wording, layout or rules differConfiguration ships in daysNot worth the maintenance
Your acquisition model depends on agents, retail or a loyalty economyStandard modules stop shortCustom module on the shared wallet
The request comes from a competitor's screenshot, not from your playersLaunch first, measure, then decideWait for player data
You run systems (CRM, finance, warehouse) the platform must fit intoOnly if an equivalent provider is already connectedIntegration against their API
The front-end is the brand and a theme would look like everyone elseTheme gets you live, not distinctBespoke front-end on the API
Budget covers the build but not the maintenance after launchStay on the standard release trainCustom code needs an owner
Migrating from a platform with features your players expect to keepWhere the equivalent existsRebuild what players will notice

04Process

Five stages, a demo every sprint.

A full custom build is 6–12 months of implementation. Our implementation time. The calendar date depends on licence approval, your infrastructure readiness and how fast PSP and content contracts are signed. Single modules and integrations are shorter and estimated individually.

WorkstreamM1M2M3M4M5M6M7M8M9M10–12
DiscoveryWorkshops with product, ops, compliance
Spec & estimateWritten spec · integration map · dated estimate
Sprints with demosTwo-week sprints on staging
Licence, PSP & studio contracts · critical pathThird parties · third-party timing
Acceptance & certificationUAT against the spec · regression
Launch & supportScheduled release · handover · SLA live
MilestonesDated in the planAgreement signedSpec and estimate acceptedAcceptance signedLaunch

Platform1 / your workThird-party contracts: PSPs, studios, licence holder. They set the calendar date

What each stage produces

  • Discovery: what the system must do, for whom, and under which licence rules, written down
  • Spec and estimate: functional spec, integration map, dated estimate; yours to take to another vendor
  • Sprints: working software on staging every two weeks, and a decision on what comes next

How it ends

  • Acceptance: UAT against the spec with your team, regression on the rest of the platform, certification support where the regulator requires it
  • Launch: scheduled release, documentation, handover
  • Support: the custom work covered by the same SLA as the platform: 99.9% uptime, 4 hours critical response

05Engagement models

Three ways to contract the work. One team either way.

Pick by how predictable the scope is. Fixed scope when it is written down; retainer when it keeps changing; an addendum when you are already a client.

01 · fixed price · milestones

Fixed-scope project

A defined spec, a fixed price and a dated plan. Changes go through a written change request so the budget stays predictable.

Best for a new module, a migration, a front-end rebuild.

02 · monthly · agreed capacity

Retainer

Engineering capacity each month, prioritised by you. Suits operators with a steady stream of smaller requests and integrations.

Best for live brands that keep evolving.

03 · addendum · same SLA

Extend an existing contract

Already on a white label or turnkey agreement? Custom work is added as an addendum, with the same team and SLA.

Best for current clients adding scope.

04 · at cost · pass-through

Third parties

Certification labs, licence fees, PSP and studio onboarding are paid to the provider, not to us, and listed in the scoping document so the total is visible before you sign.

PricingQuoted per project after a scoping call. No hidden fees, no spots, no countdowns. The estimate itemises every stage; the IP clause is agreed before the first sprint.

06Typical stack

Chosen for operability rather than fashion.

The exact components depend on where the platform is deployed and what your team can run. These are the typical choices; we document the real ones for your installation at handover.

PartLayerTypical choiceNote
STK-01ServicesPHP and Node.js services behind a REST API with webhooks for player, wallet, game-round and bonus events.Typical
STK-02Transactional dataPostgreSQL or MySQL for accounts, wallets and game rounds; read replicas for reporting.Typical
STK-03Cache & queuesRedis for sessions, queues and caching; background workers for payouts, bonuses and exports.Typical
STK-04DeploymentDocker images on Kubernetes or managed containers; staging and production separated; releases scheduled with you.Typical
STK-05Front-endMobile-first web front-ends on the platform API; native wrappers where app stores allow.Per project
STK-06HostingISO 27001-certified cloud providers in the EU, or your own cloud account or data centre.Per route
STK-07ObservabilityCentral logging, metrics and alerting; 24/7 monitoring under the SLA.Both routes

07Questions

Development questions.

The questions we hear on every first call about custom development. If yours is not here, book a 30-minute call and ask the engineers directly.

Book a 30-minute call
Who owns the code you write for us?
It is set in the contract before work starts. Typically, custom modules and front-ends built for a turnkey client are assigned to the client, while the platform core stays licensed. On white label, customisations remain available to you for as long as the subscription runs. Ask for the IP clause early; we are used to the question.
How long does custom casino software development take?
A single module or integration is usually a matter of weeks and is estimated individually. A platform with substantial custom scope runs 6–12 months of our implementation time, including discovery, build, acceptance and launch. Our implementation time. The calendar date depends on licence approval, your infrastructure readiness and how fast PSP and content contracts are signed.
Can you work alongside our in-house developers?
Yes. Common setups are: we build the platform-side work and your team builds the front-end against the API; or your team owns a module and we review and deploy it. Shared repositories, staging environments and release schedules are agreed in the discovery stage.
Do you develop casino games?
No. Platform1 builds platform software: accounts, wallet, bonus, payments, reporting and front-ends. Game content comes from studios through aggregation partners. Custom lobbies, tournaments and jackpot mechanics around that content are in scope.
How are custom iGaming development projects priced?
Fixed-scope projects get a written estimate after discovery, with a change-request process. Retainers are billed monthly for an agreed capacity. Current white label and turnkey clients add custom work as an addendum. Quoted per project after a scoping call. No hidden fees, no spots, no countdowns.

08Send the brief

Custom development
Scope & estimate

Describe what you need. Get questions back, then a written scope and estimate.

Describe what you need in a few paragraphs. One form, one engineer, one business day. The reply contains the questions we need answered, then a functional spec, an integration map and a dated estimate with every third-party dependency on it. Reply within one business day, from an engineer; written spec and estimate, yours to take elsewhere; dated plan with every licence, PSP and studio contract on it; NDA on request, no newsletters.

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