01Specification
Buy casino software
What you are actually buying: a subscription, a licence or the source code. "Buy an iGaming platform" can mean three different contracts with very different costs, ownership and timelines. This page explains each one, what a turnkey package contains, how the costs are structured, and what to ask any vendor before you sign. No prices on the page, because honest prices depend on your markets; the quote itemises them.
- White label subscription: 8–12 weeks implementation; PSP and content contracts set the calendar date
- Turnkey licence on your infrastructure: 6–9 months; licence approval sets the date
- Perpetual or source-code licence quoted on request, not a catalogue item
- Written SLA, data-ownership and exit terms in every contract
Index: Three ways · Cost structure · Due diligence · White label · Turnkey · Prefer a call? Book 30 minutes · Request a demo
02Three ways to buy
Subscription, licence or perpetual. Same platform in all three.
What changes is who holds the gaming licence, where the software runs, and what you own at the end.
White label subscription
You rent a branded instance on our managed platform under a partner licence. Lowest upfront cost, fastest launch, least control. You own the brand and the marketing; the platform and licence stay with us and the partner.
- You get
- brand, players, marketing, reporting
- Pricing
- setup fee + revenue share
- Implementation
- 8–12 weeks
Turnkey licence, your infrastructure
The platform is deployed under your gaming licence in your cloud account or data centre. You own the data and the operation; we deliver, hand over and support under a software licence and SLA.
- You get
- installation, data, licence, control
- Pricing
- project fee + support contract
- Implementation
- 6–9 months
Source-code or perpetual licence
A one-time licence with source access, for groups with their own engineering team or a regulator that requires it. Quoted case by case, not a catalogue item. Usually paired with a maintenance agreement so you are not maintaining a fork alone.
- You get
- source, perpetual use rights
- Pricing
- quoted per request
- Implementation
- as turnkey, plus handover
8–12 weeks
Implementation; contracts set the date →
Turnkey6–9 months
Implementation; licence sets the date →
CommercialStructure, not prices
Setup · share or fee · third parties →
SLA99.9% uptime
4 hours critical response →
03Turnkey package
Six modules, delivered as one installation.
What is in a turnkey package before any custom work: the scope of a standard delivery. Everything reads and writes the same player, wallet and game-round data; nothing on this list is an add-on.
| Part | Module | What it does | Delivered |
|---|---|---|---|
| TK-01 | Player account & wallet | Registration flows, KYC states, multi-currency wallets, limits, self-exclusion and audit log. | Installation |
| TK-02 | Game aggregation | Single integration to 10,000+ games from 100+ studios via aggregation partners; lobby management and game-level reporting. | Installation |
| TK-03 | Bonus & CRM engine | Deposit and free-spin bonuses, wagering rules, tournaments, cashback, segments and triggered campaigns. | Installation |
| TK-04 | Payments & risk | Cascading PSP routing, manual and automatic withdrawal approval, velocity rules and fraud flags. | Installation |
| TK-05 | Back office & reporting | Role-based admin, real-time GGR/NGR, provider reconciliation, regulator-ready exports. | Installation |
| TK-06 | Affiliate & acquisition | Built-in affiliate tracking with postbacks, or integration with your existing affiliate software. | Installation |
| TK-07 | Player front-end | Mobile-first lobby, promotions and cashier in 20+ languages; a configured theme or a custom build on the same API. | Installation |
| TK-08 | Environments & documentation | Staging and production in your cloud, deployment documentation, API documentation, back-office training for your team. | Handover |
| TK-09 | Support contract & SLA | 99.9% uptime target, 4 hours critical response, 24/7 monitoring, updates and security patches, service credits if we miss it. | Go-live |
04Cost structure
Where the money goes, line by line.
No numbers here, because honest numbers depend on your markets. We publish the structure so you can compare quotes on the same basis. Ours: setup fee + revenue share on white label; project fee plus support contract on turnkey.
| Line | Item | When | Covers |
|---|---|---|---|
| 01 | Setup fee | One-off · at signing | Configuration, brand application, integrations for your markets, QA and launch work. Itemised in the proposal. |
| 02 | Revenue share or licence fee | Monthly | A percentage of NGR on white label; a fixed licence fee on turnkey. Minimums and caps are written into the contract, not discovered later. |
| 03 | Support contract | Monthly · turnkey | Monitoring 24/7, 4 hours critical response, updates and security patches, service credits if we miss the SLA. Included in the revenue share on white label. |
| 04 | Third-party costs | Paid to the provider | Gaming licence and compliance, PSP fees and reserves, game content revenue share, KYC checks, hosting if the platform runs in your cloud. Passed through at cost and listed in the scoping document. |
| 05 | Custom development | Only if you ask | Estimated in writing after discovery, with a change-request process. See custom development. |
What moves the price
Number of target markets and languages, how many PSPs on day one, whether you bring your own KYC provider, whether the front-end is a theme or a custom build, and on turnkey, the infrastructure you want it deployed into.
What does not
Player volume on the platform side, number of back-office users, and the number of games you enable from the catalogue.
05Timelines
The platform is the short part. Contracts set the date.
From signed agreement to first real player. Both figures are our implementation time, quoted as ranges; contracts with third parties set the calendar date. The dated plan you get at scoping tracks every licence, PSP and studio contract and is updated weekly.
8–12 weeks
The platform itself is configured in days; the time goes into KYC on your company, payment-provider onboarding and content agreements under the partner licence.
6–9 months
Licence approval and your infrastructure readiness set the pace; the technical deployment is usually the shorter part. A source-code licence follows the same plan plus a handover stage.
06Due diligence
Ask any vendor these questions. Including us.
Most bad platform purchases are not about features. They are about who holds what, and what happens when the relationship ends. Get the answers in writing.
Who holds the licence?
If it is the vendor or a partner, what are your rights if that licence is suspended or the partner exits? Platform1 never holds the licence; the operator or a licensed partner does.
Who owns the data?
Player records, transaction history and affiliate data: can you export them, in what format, and how fast? On turnkey the database is in your infrastructure.
What are the exit terms?
Length of the notice period, transition support, and whether the vendor can hold the brand or domain hostage. Ours are written into the agreement.
Is there source escrow?
For turnkey, what triggers release and who the escrow agent is. Available on request as part of the licence.
What does the SLA actually say?
Uptime target, response times by severity, and the credits paid when it is missed. Ours: 99.9% uptime, 4 hours critical response, service credits.
Can you speak to references?
Operators on the same route and in similar markets, not a logo wall. We arrange calls under NDA.
Who is on the call after you sign?
The engineers who built it, or an account-management layer in front of a ticket queue? With us, the engineers.
What is on the invoice that is not the platform?
Licence, PSP, content and KYC costs are paid to third parties. Ask for them listed before signing, not after.
07Questions
Buyer questions.
The questions we hear on every first call about buying casino software. If yours is not here, book a 30-minute call and ask the engineers directly.
Book a 30-minute callCan I buy the casino software source code outright?
What is the minimum I need to budget beyond the platform?
How long until the brand is live after I buy an iGaming platform?
Who owns the player data?
What happens if we want to leave?
08Get a quote
Buy casino software
Itemised quote
Tell us the route, markets and licence plans. Get a written scope with every line item.
One form, one engineer, one business day. The reply contains the setup fee, the revenue share or licence fee, the support contract, the pass-through costs for your content and payment mix, and a dated plan with every third-party contract on it. Reply within one business day, from an engineer; itemised quote on the cost structure above; third-party costs listed, including the ones we do not earn from; NDA on request, no newsletters.
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